![]() Then we’ll finish up our nature scene from last week by adding in the trees, and taking a look at a new feature for adding custom LUTs. In this part 2, we’ll learn how to create god rays and several different foggy looks, as well as lighting techniques. In Part 1, David will show you how to set up Forester trees and grass with shaders that are both transmissive and glossy, and dial in grass patch settings and random color node for more variation, as well as using vertex maps and procedural noises to create dead zones, and filling those areas with real displacement textures for soil and rocks. ![]() Osiris LUTs What You’ll Learn in These Videos: In this 2 part Cinema 4D tutorial series, David Ariew will show you how to create beautiful digital nature renders in Octane!
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